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Sets

The following sets can be obtained:

Regular Sets

Name Description Levels
Arcane Mana Burst triggers an additional time. Also, gain Mana Burst per level. (2) 5% Mana Burst.
(4) 20% Mana Burst.
(6) 25% Mana Burst. Also, Mana Burst triggers another additional time.
Beast Whenever you attack, a percentage of your damage is dealt to all other enemies as an attack. (3) 20% of your damage.
(5) 50% of your damage.
Darkthorn After restoring health, deal damage to all enemies based on the amount restored. Also, gain Max Health and Regeneration per level. (2) 10 Max Health and 3 Regeneration. Damage dealt is equal to the health restored.
(4) 20 Max Health and 5 Regeneration. Damage dealt is equal to double the health restored.
(6) 30 Max Health and 8 Regeneration. Damage dealt is equal to triple the health restored.
Faceless Gain a lot of Damage amplification, but lose health whenever you attack. (3) 80% Damage amplification and 2 health lost.
(5) 120% Damage Amplification and 1 health lost.
Fae Whenever an enemy receives damage, if it suffers Hex, gain Swiftness. If not, apply stacks of Hex to it. (2) 4 stacks, 2% Swiftness.
(4) 8 stacks, 4% Swiftness.
(6) 12 stacks, 6% Swiftness.
Ironclad When one of your Barriers is broken, gain Thorns. If an enemy broke it, it receives damage based on its Max Health. Also, gain Guard per level. (2) 1 Guard, 3 Thorns and 3% Max Health damage.
(4) 2 Guard, 4 Thorns and 6% Max Health damage.
(6) 3 Guard, 5 Thorns and 10% Max Health damage.
Legion Gain Rage at the end of the round and reduce all damage received. (2) 15% Damage reduction and 3 Rage.
(4) 35% Damage Reduction and 5 Rage.
(6) 50% Damage Reduction and 8 Rage.
Occult Gain potions and make them stronger. (3) 50% chance of gaining a potion after clearing a Combat Area.
(5) Also, while in combat (that is, after having already attacked an enemy), potions dropped on enemies apply their effect to all enemies and potions dropped on you have their effect doubled.
Rogue The first time you critically strike each round, gain an extra attack that cannot critically strike. Also, gain Critical Chance and Critical Damage per level. (2) 5% Chance and 5% Damage.
(4) 15% Chance and 25% Damage.
(6) 20% Chance and 50% Damage.
Ronin Your attacks apply Wound and dodging applies Weakness to the enemy that attacked you. Also, gain Counterattack per level. (2) 10% Counterattack. Your attacks apply 3 Wound.
(4) 20% Counterattack. Dodging applies 3 Weakness to the attacking enemy.
(6) 30% Counterattack. Now attacks apply 5 Wound and dodging applies 5 Weakness.
Royal When applying a negative Status or gaining a positive one, apply and gain extra stacks. (3) 1 extra stack when gaining a positive status, 4 extra stacks when applying a negative one.
(5) 2 extra stack when gaining a positive status, 6 extra stacks when applying a negative one.
Saltwater Gain a chance for Golden Chests to spawn after clearing a Combat Area and make them stronger. (3) 30% chance of Normal Chests becoming Golden Chests.
(5) Also, items found in Golden Chests are upgraded.
Sylvan Whenever you attack, gain 5% Damage Amplification. Also, gain Swiftness per level. (2) 5% Swiftness.
(4) 30% Swiftness.
(6) 35% Swiftness. Also, gain an extra 5% Damage Amplification on attack.
Taboo When an enemy attacks you, it has a chance of being stunned. Also, enemies take damage when breaking free of a stun. (3) 35% chance and 20 + 5% Max Health damage.
(5) 55% chance and 30 + 8% Max Health damage.
Villager Items drop as if you had progressed through more Areas . (3) 15 more Areas.
(5) 25 more Areas.

Mythic Sets

Name Description Levels
Aegis When attacking, your Thorns are added to your physical damage. Whenever an enemy damages you, gain 2 Thorns.
Ancestral Whenever your Mana Burst triggers, gain 20% Mana Burst.
Blasphemous Your attacks execute enemies under 25% of their life.
Blessed Whenever you heal, remove a negative Status. If you don't suffer any, restore 1 additional health.
Celestial Your counterattacks always critically strike.
Chained When entering an Event Area, upgrade a random level 1 item that you have equipped.
Doomed When an enemy attacks you, apply Poison to it equal to your Poisonous.
Draconic You have an extra 5% Damage amplification for every Rage stack.
Dual While you have Armor, you receive 25% less damage. While you don't, you deal 25% more damage.
Eternal At the end of the round, gain armor equal to 10% of your base Armor.
Golden After dodging an attack, all the damage you would receive that round is halved.
Heavy Whenever an enemy breaks free of a Stun, apply 20 Weakness to it
Infernal When attacking an enemy that suffers from any negative Status, apply 3 additional stacks of each negative Status it is affected by.
Lord At the end of the round, lose 1 health and gain 20% Damage Amplification. Each time this effect triggers, health lost increases by 1 and Damage amplification gained increases by 20%.
Luminous Your Luck is transformed to Damage Amplification
Mirrored Whenever an enemy breaks one of your Barriers, apply 20 Wound to it
Polychrome Whenever you enter an Area, trigger one of these effects (chosen randomly): ·Restore 20% of your health. ·Enemies lose 20% of their health. ·Gain 2 Barrier. ·Gain 20 Rage. ·Obtain a random Legendary item.
Psychopomp After killing an enemy, gain 1% Damage Amplification permanently.
Speedster When attacking, gain 5% Swiftness. Swiftness over 100% has a chance to trigger again (repeat for 200%, 300%, etc.)
Unstoppable Your attacks ignore Barriers and Thorns, can't miss and aren't affected by Weakness.