|
Apothecary
|
Liz |
When trashing item with your first Passive Ability, the item obtained has increased chance of being a potion. You can trash an extra item with your first Passive ability. |
1 |
3 |
|
Armor Infusion
|
Liz |
When an enemy attacks you, apply 3 Weak or 3 Poison to it (chosen randomly) |
1 |
5 |
|
Defensive Maneuver
|
Liz |
Whenever you attack, gain 1 temporary Armor. |
1 |
0 |
|
First Aid
|
Liz |
When entering an Event Area other than a Shrine Area, gain a healing potion. |
1 |
0 |
|
Lucky Foot
|
Liz |
Gain 10 Luck. You can trash an extra item with your first Passive ability. |
1 |
0 |
|
Mana Leak
|
Liz |
When attacking, deal 5 magic damage to a random enemy. |
1 |
4 |
|
Play Safe
|
Liz |
Gain 50% Critical Chance but lose 20% Critical Damage. |
1 |
0 |
|
Quality Control
|
Liz |
When trashing an item with your first Passive Ability, the item obtained will not be of inferior Rarity than the item trashed (except for Mythics). You can trash an extra item with your first Passive ability. |
1 |
6 |
|
Recycling
|
Liz |
When trashing an item with your first Passive Ability, the item obtained will be of the same Category (for example, Headpiece) as the item trashed. You can trash an extra item with your first Passive Ability. |
1 |
0 |
|
Sneak Attack
|
Liz |
Your first attack of the combat always critically strikes. |
1 |
2 |
|
Surprise Factor
|
Liz |
When entering a new Area, attack a random enemy without triggering combat. |
1 |
7 |
|
Weapon Infusion
|
Liz |
When attacking, apply 2 Weakness or 2 Wound (chosen randomly). |
1 |
0 |
|
Alchemy
|
Liz |
When using a potion, 50% chance to not consume it. |
2 |
0 |
|
Attack Pattern
|
Liz |
Enemies that have already attacked you this combat deal 50% less damage. |
2 |
5 |
|
Hexblade
|
Liz |
When attacking, apply 20 Hex. |
2 |
6 |
|
Junk Artisan
|
Liz |
When trashing item with your first Passive Ability, the item obtained has a 50% chance of being upgraded.
You can trash an extra item with your first Passive ability. |
2 |
0 |
|
Makeshift Weapons
|
Liz |
After trashing an item while in combat, gain 15% Damage amplification. |
2 |
4 |
|
Perfected Defense
|
Liz |
At the end of the round, lose 3 Armor and gain 1 Barrier. |
2 |
0 |
|
Sadist
|
Liz |
When you critically strike, gain 20 Rage. |
2 |
0 |
|
Spreading Toxicity
|
Liz |
When an enemy dies, its negative Statuses transfer to a random enemy. |
2 |
0 |
|
Subterfuge
|
Liz |
Enemies receive double damage when it's not your turn. |
2 |
0 |
|
Survival Instinct
|
Liz |
The first time you lose health in each combat, gain 50% Damage Amplification. If your health is below 50%, gain 100% Damage Amplification instead. |
2 |
0 |
|
Upgraded Formula
|
Liz |
After using a potion, restore 30% of your health. |
2 |
3 |
|
Versatile Stance
|
Liz |
Gain 1 Regeneration and 1 Enrage permanently.
Whenever you dodge, trigger Regeneration and Enrage. |
2 |
2 |
|
Weapon Proficiency
|
Liz |
On-hit effects and when attacking effects trigger twice. |
2 |
7 |
|
Duelist
|
Liz |
At the start of the round, if you have a Hand slot empty, gain 3 extra attacks. |
3 |
0 |
|
Genius of Adaptability
|
Liz |
Gain a stat buff depending on the item on your right hand:
Physical weapon - 20 Physical damage.
Magic weapon - 80% Mana Burst.
Shield - 4 Guard. |
3 |
2 |
|
Nimble Fighter
|
Liz |
50% Swiftness, 100% Counterattack and 25% Dodge if the Head slot is empty. |
3 |
0 |
|
Perfectly Balanced
|
Liz |
Whenever you lose armor, restore 3 health.
Whenever you lose health, gain 3 Rage.
Whenever you lose stacks of a Status, gain 3 armor. |
3 |
6 |
|
Rule of Three
|
Liz |
At the end of the 3rd round, lose all your Damage Amplification and deal magic damage equal to 3 times that amount to all enemies. |
3 |
7 |
|
Schrödinger's Cat
|
Liz |
ALL characters receive double damage. You gain Invulnerable every 2nd turn. |
3 |
3 |
|
Slow Start
|
Liz |
Gain 1 extra attack for each round that has passed, but your attacks deal 50% less damage. |
3 |
4 |
|
Target the Weak
|
Liz |
The first time you attack each enemy in each round, if it suffers a negative Status, gain an extra attack. |
3 |
0 |
|
Thrill Addict
|
Liz |
Critical strikes deal double damage, but non-critical strikes deal half damage. |
3 |
0 |
|
Timely Retreat
|
Liz |
When an enemy damages you, gain 1 Barrier and 5 Weakness. |
3 |
0 |
|
Untouchable
|
Liz |
Whenever an enemy attacks you and doesn't deal damage, apply 20 Wound to it. |
3 |
0 |
|
Vampirism
|
Liz |
Gain 15% Lifesteal permanently that increases to 30% during the first round of each combat. |
3 |
5 |
|
Basic Training
|
Maximilian |
Gain 3 Armor and 10% Damage amplification. |
1 |
0 |
|
Emergency Healing
|
Maximilian |
The first time you lose health every round, restore 5 health. |
1 |
2 |
|
Emotional
|
Maximilian |
When entering a new Area, gain 8 Rage. |
1 |
4 |
|
Executioner
|
Maximilian |
After killing an enemy, gain an extra attack. |
1 |
7 |
|
Handcrafted Traps
|
Maximilian |
When entering a new Area, all enemies receive physical damage equal to 5 + 5% of their Max Health. |
1 |
0 |
|
Healing Factor
|
Maximilian |
Gain 3 Regeneration, but lose it if your health is below 50%. |
1 |
5 |
|
Healthy Lifestyle
|
Maximilian |
Gain 30 Max Health and restore 30 health. |
1 |
0 |
|
Intimidate
|
Maximilian |
When entering a new Area, apply 3 Weakness to all enemies. |
1 |
4 |
|
Personal Collection
|
Maximilian |
You have an extra 7% Damage Amplification for every different Rarity in your equipment. |
1 |
3 |
|
Piercing Gaze
|
Maximilian |
When entering a new Area, stun a random enemy. |
1 |
6 |
|
Poison Traps
|
Maximilian |
When entering a new Area, apply 5 Poison to all enemies. |
1 |
6 |
|
Quick Repair
|
Maximilian |
When obtaining an item, 25% chance to upgrade it automatically. |
1 |
0 |
|
Adrenaline
|
Maximilian |
Gain 40% Damage Amplification, but lose 8% Damage Amplification at the end of the round. |
2 |
0 |
|
Advanced Tactics
|
Maximilian |
Enemies receive double damage from non-attack sources. |
2 |
2 |
|
Battle Frenzy
|
Maximilian |
While you have 10 Rage or more, your attacks always critically strike. |
2 |
0 |
|
Creativity
|
Maximilian |
For each different active Set, gain 8% Damage Amplification and 4 Armor. |
2 |
3 |
|
Diamond in the Rough
|
Maximilian |
Upgrading Common, Uncommon, Rare and Epic items at level 1 now upgrades them directly to level 3. |
2 |
0 |
|
Exploit Weakness
|
Maximilian |
Poisoned enemies deal half damage and stunned enemies receive double damage. |
2 |
0 |
|
Impervious
|
Maximilian |
Whenever you lose 15 armor, gain 1 barrier. |
2 |
0 |
|
Imposing Presence
|
Maximilian |
At the end of the round, deal 3 magic damage to all enemies. Increases by 3 every turn. |
2 |
7 |
|
Iron Will
|
Maximilian |
Whenever you restore health, restore 1 extra point of health for every 5 missing points. |
2 |
4 |
|
Reckless Strike
|
Maximilian |
Counterattack now also triggers when you don't dodge. |
2 |
5 |
|
Rough Skin
|
Maximilian |
When an enemy attacks you, it receives physical damage equal to its damage + 3% of its Max Health. |
2 |
0 |
|
Speciality
|
Maximilian |
If you only have one active Set (excluding Mythics), gain a buff to your stats tailored to that Set. |
2 |
6 |
|
Bloodlust
|
Maximilian |
While you are at full health, all your damage is doubled. Gain 5% Lifesteal. |
3 |
6 |
|
Chaotic Violence
|
Maximilian |
Gain 150% Damage Amplification, but the target of your attacks is chosen randomly. |
3 |
5 |
|
Dual Wielding
|
Maximilian |
If you have two weapons equipped, gain an extra attack at the start of every round. |
3 |
0 |
|
Eternal Blessing
|
Maximilian |
Whenever you lose 30 health, gain Barriers equal to your Guard. |
3 |
5 |
|
Life Force
|
Maximilian |
When you restore health while being at full health, gain temporary armor equal to the health that you would have restored. Gain 2 Regeneration. |
3 |
0 |
|
One Dog Army
|
Maximilian |
When you attack an enemy that hasn't yet been attacked this combat, gain 1 Barrier, 25% Damage amplification and restore 5 health. |
3 |
4 |
|
Overwhelming Strength
|
Maximilian |
Attacks and Mana Burst triggers deal triple damage, but you gain 5 Wounds after attacking and can't gain extra attacks. |
3 |
7 |
|
Protagonist
|
Maximilian |
Gain 80 Armor. Enemies attack an additional time. |
3 |
2 |
|
Shieldmaster
|
Maximilian |
If you have a shield equipped, add your base Armor to your physical damage when attacking. |
3 |
0 |
|
Superior Quality
|
Maximilian |
Equipped items at level 3 count double for Set activation. |
3 |
0 |
|
War of Attrition
|
Maximilian |
When entering a new Area and at the end of the round, apply 3 Weak and 3 Wound to all enemies. |
3 |
3 |
|
Wild Warrior
|
Maximilian |
Your Rage and Poison no longer lose stacks. |
3 |
0 |
|
Blood Sacrifice
|
The Shadow |
When entering a new Area, lose 1 health and gain 30% Damage Amplification. |
1 |
0 |
|
Ceremonial Rite
|
The Shadow |
At the end of the round, apply 5 Hex to all enemies. |
1 |
4 |
|
Cheat Death
|
The Shadow |
The first time you were to die each round, gain Invulnerable and stay at 1 health. |
1 |
7 |
|
Destruction Magic
|
The Shadow |
Your magic damage can critically strike. Gain 30% Critical Chance. |
1 |
0 |
|
Futility
|
The Shadow |
When entering a new Area, apply 5 Weakness to ALL characters. |
1 |
0 |
|
Hunger
|
The Shadow |
When entering a new Area, gain an extra attack and 2 Weakness. |
1 |
6 |
|
Pain
|
The Shadow |
Gain 2 Wound and 20 Rage at the end of each round. |
1 |
0 |
|
Public Enemy
|
The Shadow |
When entering a new Area, gain 4 armor for every enemy. |
1 |
0 |
|
Rot
|
The Shadow |
When attacking, apply five times the Poison you suffer. At the start of combat, gain 3 Poison. |
1 |
3 |
|
Shadow Guard
|
The Shadow |
The first time you lose health each combat, gain 1 Barrier. |
1 |
2 |
|
Sudden Aging
|
The Shadow |
When entering a new Area, a random enemy loses 20% of its Max Health and you restore 10% of your Max Health. |
1 |
5 |
|
Tempting Offer
|
The Shadow |
When skipping chest rewards, restore 50% of your Max Health. |
1 |
0 |
|
Corrupted Soul
|
The Shadow |
While suffering any negative Status, all damage received is reduced by 30%. |
2 |
0 |
|
Curse Magic
|
The Shadow |
Mana Burst triggers apply on-hit effects. Gain 2 Magic damage. |
2 |
0 |
|
Decaying Touch
|
The Shadow |
Your attacks always deal 1 physical damage. The rest of the damage you would've dealt is applied as Poison.
Gain 10 Physical Damage. |
2 |
2 |
|
Ethereal Form
|
The Shadow |
Every 3rd turn, become Invulnerable, |
2 |
7 |
|
Grow in Power
|
The Shadow |
Gain 2 Regeneration. At the end of the round, gain 10% Damage Amplification. |
2 |
0 |
|
Impervious Warding
|
The Shadow |
Your Barriers have a 20% chance of not breaking when hit. |
2 |
0 |
|
Living in Solitude
|
The Shadow |
Gain an extra attack when fighting lone enemies. |
2 |
0 |
|
Shadow Veil
|
The Shadow |
At the end of each round, if you don't have armor, gain 10 armor. |
2 |
4 |
|
Shared Fate
|
The Shadow |
Whenever you lose stacks of a Status in combat, a random enemy gains the same amount of Wound stacks. |
2 |
3 |
|
Soul Eater
|
The Shadow |
After killing an enemy, gain 25% Damage Amplification. |
2 |
6 |
|
Soul Leech
|
The Shadow |
After killing an enemy, restore 5 health. |
2 |
0 |
|
War Magic
|
The Shadow |
Now Mana Burst deals damage to all enemies. |
2 |
5 |
|
Absolute Power
|
The Shadow |
The damage increase from Damage Amplification is doubled. |
3 |
0 |
|
Ascended Soul
|
The Shadow |
At the end of the 3rd round, gain 10 Regeneration, 100% Damage Amplification and Invulnerable. |
3 |
6 |
|
Coagula
|
The Shadow |
If the three items equipped in your Armor Slots share Category (for example, Headpiece), gain 30 Armor. If both items equipped in your Hand Slots share Category, gain 25% Damage Amplification and 1 Guard. If both items equipped in your Decoration Slots share Category, gain 5 Regeneration. |
3 |
4 |
|
Corruption's Call
|
The Shadow |
When entering a new Area, gain 2 stacks of Poison, Weakness and Wound. Then apply 10 stacks of each to all enemies and stun them. |
3 |
0 |
|
Dark Energy
|
The Shadow |
While you don't have armor, all your damage is doubled and you apply 2 extra stacks when applying Statuses. |
3 |
5 |
|
Dark Matter
|
The Shadow |
While you have armor, enemies deal 10% less damage and can't apply Statuses. |
3 |
2 |
|
Fear of Death
|
The Shadow |
Enemies below 50% of their life receive triple damage. |
3 |
0 |
|
Inevitable End
|
The Shadow |
At the end of the round, if you didn't lose health, all enemies lose 10% of their Max Health. |
3 |
0 |
|
No Escape
|
The Shadow |
Enemies suffering from a negative Status have a 50% chance of gaining stacks instead of losing them. |
3 |
3 |
|
Solve
|
The Shadow |
If every item you have equipped is from a different Category, ALL your stats are buffed. |
3 |
0 |
|
Towards Eternity
|
The Shadow |
Gain 20 Max Health and restore 20 health.
After receiving damage, if you have armor left, gain 3 Regeneration. |
3 |
0 |
|
Trinitas
|
The Shadow |
At the start of each round, if you have exactly three stacks of any Status, gain 3 extra attacks. |
3 |
7 |